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This is the section of my website that contains all my scoops, cheats, sites, rumors, and information on Command and Conquer's great game, RENEGADE©.
Hand of Nod destroyed
Cheats:
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  • extras, extras fnkqrrm or extras quantifigon
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    The Truth of Rumors:
  • renegade is NOT a cheat
  • allguns AND all guns are NOT cheats
  • ilovecredits, eyelovecredits, and ilovecreds are not cheats



    Orange Ion Cannon
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    Lots of Helicopters Stacked
    Good strategies if you're on GDI:
    Defense 1: It all depends on how much money you have, what level you're on, and how many people are on your team. Let's say you have 500 credits to start, you're in the level C&C_Under.mix, and you have 2 people each. First thing to do: Buy a Hotwire, and get the other guy to be a grenadier, and buy you guys a Humm-vee to share -- You want to be defensive, not offensive.
    On your first defense, you want to get your Hotwire in the Advanced Guard Tower, and put proximity C4 in a line across the door. Get him to stay in, and get the grenadier to stay out and spot enemies. When they attack, get Hotwire to keep repairing the master control terminal, and the grenadier to get rid of the attackers. If they lay a beacon, steal their vehicle and run over them, and that gives you plenty of time to repair it. Make sure that it is Hotwire, repairing the AGT and beacon, she is faster than an engineer, and has longer range (sometimes helpful...).
    Offense 1: When you have enough money, get the grenadier to get a Mammoth Tank and a Mobius or 150 credit Sydney (to guard Hotwire, and defend tank). You follow him in as Hotwire, and repair him when the Obelisk strikes. Once he's in, get behind him, and lay a beacon by the Tower. Get in the Mammoth and guard it. If you sit ontop of it, you will not get hurt (BUT YOU MUST BE IN THE MAMMOTH TANK!)
    Offense 2: (BUY BEACON FIRST) Sneak into the Nod back enterance, and go to the far door. When you get there, swerve behind the rock, and duck behind the little concrete wall. Lay the beacon, and a timed C4 beside it (if you're Hotwire, lay two, along with Proximity C4!). There goes the power plant! Now get an apc, and ride in to take over!



    Nod taking over
    Good strategies if you're on NOD:
    Defense 1: The first and foremost (assuming that you again, have 500 credits, two people, and are on 'Under' map), is you must lay proximity C4 in the back enterance, by the boulder and concrete stationary. Get the other guy to get a Chem Warrior (or a Flamethrower) and a Buggy, for defense.
    Again, I will suggest the same thing. PUT C4 IN YOUR OBELISK, HAND OF NOD, AND AIRSTRIP! These places are all very vulnerable...
    You basically have the same strategy for Nod as GDI. You want to defend first, before you have enough money for the big guns.
    Offense 1: Here, you want to do two different things. Get a suicidal guy to be an engineer, and get him an APC. Get the other guy to get a stealth tank and soldier. Get the suicidal guy to go in and distract. Get him into the Weapon Factory (Caution: MAKE SURE THEY DO NOT GET THE APC!). Go to the Advanced Guard Tower, and lay a beacon just outside it (WATCH YOUR RADAR TO MAKE SURE YOUR STEALTH TANK IS SAFE! You do not want them to steal it and run over you, like the GDI strategy suggests.). Once the beacon is laid, get in the tank and sit over it (if you are in the tank when the nuke comes, you will not be hurt!). Now get back to base, join up with your buddy, get flame tanks and technicians, and TAKE OVER!



    Havoc, the wise-cracking elite Commando
    Beacon placement strategies for GDI:
  • This assumes that you have destroyed the Obelisk with a cleverly placed beacon.
  • Firstly, do not place a beacon in an area where someone might see it. A good place to put it on the Hand of Nod, is where the hand is. This is only possible on flying levels, but you just drop from up above, and no Nod people will find it (I'm not talking about the place where the little plus is, I'm talking where the Hand is actually planted!).
  • For the AirStrip, all you need to do is place it in the little hexagon to the right when you enter. PLACE THE C4 FIRST! If you are Hotwire, you should have a guard, like Mobius, with you.
  • (Caution: This is only for C&C_Under map!) For the Power Plant, just go in the back enterance, behind the concrete stationary by the boulder, and lay it. Put timed C4, remote C4, and proximity C4. After all, this is a $1000 piece of equipment. For other maps, you should go either up on the roof, or in the little gap between the smokestack and the enterance that sticks out.
  • For the Refinery, go behind the little silo. It is very common, so some people might notice it.



    GDI vs Stealth Tank
    Beacon placement strategies for Nod:
  • This assumes that you have destroyed the Advanced Guard Tower with a cleverly placed beacon.
  • A good strategy is to have a stealth soldier, so people are fooled into thinkning you have left your beacon unattended.
  • For the Barracks, you just go behind it, where it looks like it is really inside, confusing GDI till their eyes fall out. Make sure you guard it, just in case.
  • For the Weapons Factory, there is a little dent in the back of it (which is guarded heavily in Glacier Flying!), a place that is asking to have a beacon placed within it. Again, this is a very common place to put the beacon, so watch out!
  • (Caution: You cannot use the GDI strategy for the Under map!) For the Power Plant, you should go either up on the roof, or in the little gap between the smokestack and the enterance that sticks out.
  • For the Refinery, go behind the little silo. It is very common, so some people might notice it. It is the same for Nod and GDI.



    The Nod Temple from the last two levels
  • I have just recently finished the Single Player game, so I have alot of experience. The level "Obelisk of Opperession" seems to cause some confusion. All you have to do is follow your radar, like on any other level. There are alot of vehicles in this level, so take them out with rockets. Watch for the distortions that the Stealth tanks and soldiers cause, these are the telltale signs. You (if you have good health) can survive one Obelisk shot. This gives you enough time to get past it, and into it to disable the Obelisk. This also gives you shelter for firing rockets at the Surface to Surface Missile Launchers.
  • On the levels after that, take the ceiling guns out with a laser weapon. Two shots, and BAM!
  • Protecting Mobius is the hardest thing (I think) in this game. When you kill Raveshaw (Rav-ehh-shaw), you meet up with Ignatio Mobius. You need to get him to the Assault Suit, which isn't very hard at all. Mobius will pick it up in a cutscene, and put it on, making his health full. The annoying part, is that Mobius wants to participate with any activity, making him lose a ton of health. Best thing to do is, go ahead of him (he can run incredibly fast, so you have to be too!), and pick off the Initates. They do help, by eliminating the other Nod people (they are the most retarded idiots you could meet, they kill each other!), but you have to watch out for their Chem Sprayers, they eliminate Mobius's health fast (and he can't pick up health or armor either!). So snipe off all of the dudes before Mobius tries to "Save the Day". After the first group of Initates, you will encounter some ceiling guns. Take them out with a laser, and go to the elevator. BEFORE YOU GO UP: Quicksave, or save your file, the next part took me an hour to get by, and it took 6 reloads!
    1. Take out the ceiling guns with a laser.
    2. Take out the first Templar and Acolyte, again with the laser (be sure NOT to hit Mobius, Friendly Fire is on!)
    3. Shoot the seven or eight guys that begin to attack Mobius, and get him to help with the two stealth troopers that come from some boxes by the elevator.
    4. Once all of these guys are eliminated, eliminate the final s-trooper that comes from the right.
    5. Pick up the armor and health, go up the stairs on the far left, and walk to the garage door where there is a neon green star on the radar.
    6. You use a rocket launcher on the stealth tank, waiting to kill you.
    7. Now, 4 or 5 Initates (unarmed) are wandering around in front of you. Try to take out each one.
    8. Once you're done, you'll notice 7 red dots on your radar (Nod Officers). Take out some with the rocket launcher, and the remaining ones with a laser or a chain gun.
    9. When you escort Mobius to the helicopter, you will be attacked by 2 black hands. Some GDI soldiers and Gunner will help, but use a laser on them to finish them off.
    10. Run up to the helicopter with Ignatio Mobius.
  • I really like the level after this. You start behind some vehicle ruins, and hear Locke telling you about a Mammoth Tank up ahead.
    1. Run (not walk) up to the action, and burst into the multi-level Hand Of Nod. When you reach the windows, shoot them out with a pistol, and continue down with a laser.
    2. Once you're down, the guys there can be taken out with a laser. There are two ceiling guns waiting to kill you. shoot them out. Go to the MCT (Master Control Terminal), and place one C4 on it to disable the Hand of Nod.
    3. Once by the windows again, you can see a Light Tank and a Stealth Tank. Get them with a rocket launcher, while being careful not to shoot the little bars between windows.
    4. Once out, go get the Mammoth tank, and eliminate the resistance. Park by the gate.
    5. Take out the turrets, and go into the hidden enterance (without the mammy) and take out the two turrets.
    6. Locke comes on EVA and tells you to disable the Nod Refinery up ahead. The MCT is a little hard to find, but once you're there, just disable it with one shot of a Personal Ion Cannon.
    7. Next, you have to go through a LOT of guards to get to the switch (make sure you use your laser!). Once you're at the switch, make sure you have the green key (I made this mistake three or four times!).
    8. Once it's down, get the Mammoth Tank from just behind the two gates. Drive it in, and eliminate the guards. Disable the Obelisk, and the SAM Sites. I don't exactly remember where to go, but Locke will tell you.
    9. Once you get to a gate, press the switch, and use the rocket launcher on the turrets. Down below, there is a Power Plant, and a Communication Center, along with a Helicopter Pad, and some other structures. When you've taken these out, your radar will come back on, and Locke will talk to you. DO WHAT HE SAYS.
    10. When you have placed the Beacon, you will start the next level.
  • This level is called: Stomping on Holy Ground. I kinda like it, only it is a bit confusing... I'll try to remember it best I can.
    1. First, you need to eliminate the CEILING LASERS! They will kill you fast, considering there are 6-10 of them, one between each post. Then take out each black hand... They swarm fast...
    2. Next, run down all the ramps around the area, until you find some more B-hands, and Kane. Havoc will talk to him... then save it.
    3. Exit down one of the two doors, down into an area full of problems...
    I have yet to update this more -- coming soon!



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